Ready to order! -Djas Puhr, Labria, Nikto, Tessek, and Barada

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Hey guys, surgery went well and I'm not in huge pain or anything. I might even be able to sculpt again next week! I'll post some x rays these days^^

Thanks again for all your nice words, I really apreciated them.
 
Awesome news! That’s great to hear! Glad it went well and hope recovery is a breeze! Rest up and enjoy.
 
Hey guys, surgery went well and I'm not in huge pain or anything. I might even be able to sculpt again next week! I'll post some x rays these days^^

Thanks again for all your nice words, I really apreciated them.

Great news, I work in radiology. I'm and ultrasound tech and X-Ray tech in the U.S. I'd love to see what they did, its cool looking at post OP images.
 
Here you go then. Also not as bad a break as the doc in the ER had said, to me it rather looks like just two parts instead of 5. Anyway, it's about the right angle again and no more shifting which is great.

img_20180605_202017_4scubl.jpg
 
No more karate chopping bricks or boxing for you. We call that a "boxers fracture", if a boxer is going to brake his hand it will be in that area.
 
Hi Acerimmer & Lopie, I'm glad to see your doing well Ace. I just purchased 7 head sculpts and a pair of hands from Shapeways, all in the Smooth fine detail. a little pricey but I think your work is supreme and I can't wait to get them. I'm was wondering what you use for software. I was wondering when you feel better, if you would ever consider doing a head sculpt of Edrio two tubes from Star Wars Rogue One?
 

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Actually I have one started Steven had asked for a while ago. So once I'm better he will definately be finished.
 
I dunno. Glad I only got the one. I'm going to dremmel the helmet off of it and see if I can get Duane's helmet to fit over it.
 
Oh damn. And I ordered both Wooof and Tessek ($180...).:slap

This is exactly what I was fearful of, and the reason I initially hesitated to order the Tessek as well. There really should be a rule to not order heads until a physical print has been made.

While Shapeways has overall dimensions, it's very difficult to accurately judge scale using overall dimensions because all it takes is the dimension to be taken from the outside point of a sculpted bump versus the face surface itself (ie ignoring the sculpted bump) and the scale is altered enough to look off.

Don't start dremeling yet though - Shapeways has a money-back guarantee, so its possible you could return it, Mati could up-scale the head a bit and you could get a new printout. You'd just be out the shipping.
 
Oh damn. And I ordered both Wooof and Tessek ($180...).:slap

This is exactly what I was fearful of, and the reason I initially hesitated to order the Tessek as well. There really should be a rule to not order heads until a physical print has been made.

While Shapeways has overall dimensions, it's very difficult to accurately judge scale using overall dimensions because all it takes is the dimension to be taken from the outside point of a sculpted bump versus the face surface itself (ie ignoring the sculpted bump) and the scale is altered enough to look off.

Don't start dremeling yet though - Shapeways has a money-back guarantee, so its possible you could return it, Mati could up-scale the head a bit and you could get a new printout. You'd just be out the shipping.

Yes, but Shapeways did not mess up. The measurements were off.
 
Yes, but Shapeways did not mess up. The measurements were off.

What dimensions do you have for the width and height of the front view of the head?

Again, one of the major problems with a dimensions-based system is where the dimensions are taken from - for example a tiny pinnacle on top of Klaatu's helmet (that might shrink back due to the "wide angle" aspect of the Shapeways 3D viewer) might be counted as the outermost point of that size dimension by the computer, but its visually foreshortened by the 3D viewer distortion as you're trying to calculate the size.

So if you scale the head using that dimension, what you are seeing isn't quite the correct outermost points. Again, dimensions-based size works well for geometric shapes, but when they are complex curves like heads, especially with tiny spikes and protrusions like these heads, it is much more prone to errors.

This is pretty scary. A few weeks ago I mentioned the "smiling Indy" sculpt from a few years ago which came out about 10% too small in the end. This problem has even hit manufacturers like Hasbro - their most recent Ree Yees figure had a noticeably shrunken head, presumably because the computer sculpt scaling was slightly off.

In future, all 3D sculpt projects should have a test 3D print photographed next to something for scale. Even with the most careful dimensions-based measuring, errors can occur because of the limitations of things like Shapeways viewer - which is like viewing something like a fish-eye lens. Good for viewing the detail from all angles and the overall look of the head, not so good for accurately calculating size/scale.

It's possible I've wasted nearly $200 on these two heads, but hoping not.
 
What dimensions do you have for the width and height of the front view of the head?

Again, one of the major problems with a dimensions-based system is where the dimensions are taken from - for example a tiny pinnacle on top of Klaatu's helmet (that might shrink back due to the "wide angle" aspect of the Shapeways 3D viewer) might be counted as the outermost point of that size dimension by the computer, but its visually foreshortened by the 3D viewer distortion as you're trying to calculate the size.

So if you scale the head using that dimension, what you are seeing isn't quite the correct outermost points. Again, dimensions-based size works well for geometric shapes, but when they are complex curves like heads, especially with tiny spikes and protrusions like these heads, it is much more prone to errors.

This is pretty scary. A few weeks ago I mentioned the "smiling Indy" sculpt from a few years ago which came out about 10% too small in the end. This problem has even hit manufacturers like Hasbro - their most recent Ree Yees figure had a noticeably shrunken head, presumably because the computer sculpt scaling was slightly off.

In future, all 3D sculpt projects should have a test 3D print photographed next to something for scale. Even with the most careful dimensions-based measuring, errors can occur because of the limitations of things like Shapeways viewer - which is like viewing something like a fish-eye lens. Good for viewing the detail from all angles and the overall look of the head, not so good for accurately calculating size/scale.

It's possible I've wasted nearly $200 on these two heads, but hoping not.

I don't know what the dimensions are, I have already started working on the sculpt. Unfortunately, my idea of using Duane's helmet isn't going to work. The sculpt is just too small.

From what I understand, I wouldn't necessarily be guaranteed a refund since the dimensions where correct on the webpage. I am sure Shapeways would fight it. I would maybe try for a refund if I had bought more than just the one sculpt. Since I just bought the one, screw it. Not worth it. Lesson learned.
 
$#!+, I ordered 4 heads. When I sent in the measurement 2.4 inches height was the average for the heads. Ill call shapeway tomorrow and see what can be done.
 
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