Hey You Guuuuuys! - Release Update

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Re: Hey You Guuuuuys!

I'm in for the hey you guys set please. [emoji4] am really thrilled you're making sloth for us. I hope the number hits 10!


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Re: Hey You Guuuuuys!

I'm happy to be making him. We've actually hit twelve! How many will get made past that point is uncertain. It's just a matter of confirming a tailor. Once I know the clothing is a possibility I can finish up the head and get to work on the accessories.
 
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Re: Hey You Guuuuuys!

most likely ' Hey You Guys' version for me bro ;) Any change we can choose for an unpainted kit + clothes version? (like the slimer figure).
 
Re: Hey You Guuuuuys!

When I know where the pricing is headed I'll be able to answer that. Slimer is completely sculpted by me with no additional costs. So that allows me to fudge with the numbers more easily on that one.
 
Re: Hey You Guuuuuys!

Baby . . . Baby Ruth? Here's the sculpted baby ruth and pirate dagger. I've done a graphic for the candy bar and will likely get hunterdnrc print them up.


sloth12_zpselxweyg4.jpg
 
Re: Hey You Guuuuuys!

Wow that's fantastic! Good job on those!


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Re: Hey You Guuuuuys!

Thanks. I'm giving the head a little more accuracy before I move onto skin texture. Then I'll start tinkering with the pirate hat as well.
 
Re: Hey You Guuuuuys!

Thanks for the progress update Riggs. Looking good
 
Re: Hey You Guuuuuys!

What do we want the head and neck connection to look like? Two options. Head with the current muscular neck and standard articulation. Cowl like head/neck with little movement. You can check out both in the screen cap and body pic on the first page.
 
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Re: Hey You Guuuuuys!

What do we want the head and neck connection to look like? Two options. Head with the current muscular neck and standard articulation. Cowl like head/neck with little movement. You can check out both in the screen cap and body pic on the first page.

I think a cowl is the way to do it since the stock body neck will be way too thin. I would personally rather sacrifice articulation to have it look better / cleaner
 
Re: Hey You Guuuuuys!

I have no clue what you're talking about. :lol Cowl? Beats me. I'll just leave this up to you, Riggs, and go with whatever you decide is the best option for the head and neck. You've been doing just great so far.




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Re: Hey You Guuuuuys!

lol I probably could have worded that better. It just means the sculpt will extend past the bodies neck to give him that roly poly look he has. I've seen similar heads on Jason Vorhees and Tony Soprano customs.
 
Re: Hey You Guuuuuys!

I think a cowl is the way to do it since the stock body neck will be way too thin. I would personally rather sacrifice articulation to have it look better / cleaner

I'm in agreement with J, the cowl would overall look better and I'd rather have a screen accurate piece than the articulation


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Re: Hey You Guuuuuys!

I think a cowl is the way to do it since the stock body neck will be way too thin. I would personally rather sacrifice articulation to have it look better / cleaner

I'm in agreement with J, the cowl would overall look better and I'd rather have a screen accurate piece than the articulation


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Agree with accuracy over articulation

Riggs, here you go. I suppose I'll go with what the guys said. [emoji1318]Looks like they know what they're talking about!


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Re: Hey You Guuuuuys!

Sounds like a plan guys. Up next is Sloth's pirate hat. It's been a tiny bit of a pain but well worth it. Should have that update in a matter of days.
 
Re: Hey You Guuuuuys!

The cowl style neck is done. I added some skin texture in the second set of pics even though I may need to tone it down. I also finished the pirate hat.



sloth9_zpssmxxrdti.jpg



sloth11_zps7m9wii84.jpg
 
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