[sdabbs] Commando (1985) John Matrix head sculpt

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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

This was the mod I posted yesterday:




This is what I think could make a huge difference if it's possible to do which it may not be because I realise Windows Paint and Zbrush are different ball games but here goes:




It might not be instantly clear - so save both those pics to your computers and cycle back and forth between them in windows explorer to see what I did.

Taking DioramaMaker's suggestion that the area between his nose and his mouth is too long and combining that with a nagging concern I've had all along that his jaw isn't pushed forward enough, I selected a square of the original image from the top all the way down to just under his nose and dragged it a tiny bit down and a tiny bit back. I feel like it instantly gives him his almost apelike mouth region and it may be key in fixing the front view which I think has still been lacking - particularly of the distinctive shadows that Arnie has on his cheeks. Trouble is I don't know if you can do such an action with zbrush and it's therefore a lot more work probably.




Here's an attempt to make sense of the shadows which I guess as any sculptor must know is not easy at all because christ I've had a hard time of it:



I don't know if it was the right thing to do but I was using multiple different pics of Arnie with very different lighting and angles of lighting to try to extrapolate that. Therefore the internal consistency might be off. The darker areas obviously are shadow while the whiter areas are meant to denote parts of his face that are catching more light. I guess I would mimic it for the other side by cheating and flipping the image and copying it as best I could.
 
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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Pics showing apelike mouth region/pushed forward jaw













^^I'd try my hand at a new frontal view mock-up myself only I'd best go to bed.
 
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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

What about the size?
Forgot who but someone mentioned that this is gonna be ttm20 sized, thing is that probably most of the people Will want this hs to replace the HT one wich is not only meh but also slightly oversized.
HT commando body is slightly bigger than the regular ttm20.
Will you test it?
Thanks
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

What about the size?
Forgot who but someone mentioned that this is gonna be ttm20 sized, thing is that probably most of the people Will want this hs to replace the HT one wich is not only meh but also slightly oversized.
HT commando body is slightly bigger than the regular ttm20.
Will you test it?
Thanks
Yeah, I was the one that mentioned this was designed for the TTM20 as a Conan sculpt, but since this isn't an alteration to a physical sculpt, maybe it can be printed in a different size.
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

:)
The trick is to find the right size.
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

I keep going back to that profile:










Alternatively here it would be with not so much of a sneer and looking more like the particular reference pic of Arnie:










By way of trying to make that jawline clearer:

 
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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Thanks

Due to the time constraints, Sean will have to comeback to this sometime next week after or possibly the week after.
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS







The crude shadows and lighted areas should probably be ignored as they will be internally inconsistent what with me using multiple different pictures as reference but generally yeah, the highs and lows of the face would need to be adjusted to bring out the shadows in the right places.

However I changed a lot of other things - shape of the jaw, the mouth, ears and eyes. And with the eyes I angled the eyebrows even more downward at the sides as in these pics:


 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

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Here are some reference photos from 1986-1988. The sculpt looks great!
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Those pics, aswell as the reference pics I posted just before it, have told me that the nose is a bit long. So I've done yet another new draft, easy to do on a 2D image in windows paint, probably less so in zbrush but I'll post it anyway. It's actually not hugely noticeable but I prefer not to leave anything undone







 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

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Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Thats awesome!!!
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Very neat!!!
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Definitely better again. I particularly like those shots on the body render.

Truth be told I could keep making suggestions non-stop, but it's not my sculpt and personal choice probably comes into play on things.

I would just make these final suggestions:







Basically for the one-man-army look in Commando the hair seems too thick on the back and up on the crown. I know I suggested to simulate spiky hair up there but I don't think it has worked out in practice, giving him a kind of frankenstein cranium in the side view - so I would instead make it slope down there towards the back of the head and bring the hair on the back of his head in tighter aswell. Hopefully in so doing it would look tighter from that frontal view as per the last pic.
Also in that last pic I slightly narrowed his jaw (well, just on the left side in that particular shot) I know we had the wider jaw in the first place before narrowing it down and then beefing it back up again. When I was doing those mock-ups I went through a lot of drafts, a lot of trial and error till I got the jaw to a point where I thought it looked right. He has a thick jaw but from what I could see looking at pics even at its widest point it's still narrower than the width of his cheekbones.

I also think the chin should be given a cosmetic shaving back in the side views. He's got the more simian-like jaw which is good but the chin is protruding a bit too much and isn't quite Arnie's shape.


If you think I might be right, make the last few changes but it's your sculpt and it's up to you. Thanks for humouring me up to this point guys.
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

thanks a-dev all the time you put in yourself in much appreciated, without you some of the very minor nuances may not have been refined as to what we have now :)

Seans going to amend the back of the head and slim the jaw slightly, the chin he will have a look at too.

I would imagine the next render is the final and it will be sent to print!
 
Re: Commando (1985) John Matrix head sculpt [sdabbs] ACCEPTING DEPOSITS

Looking good indeed!

The new hot toys commando body is massive. The commando head is also much larger than normal. Will this be made to fit the commando body? For example the old mms117 t-800 head doesn't fit on the commando body at all.

Adev what a guy! You certainly know your Arnie.
 
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