Hello fellow customizers and collectors! I'm currently setting up a 3d printing workshop at home and experimenting with production methods for digitally sculpted characters and creatures. I'm a digital artist specializing in character modeling using such applications as Zbrush and Maya, and I want to delve into creating and customizing my own sixth scale figures for possible production upscaling in the future to offer collectors.
I had several questions that may help me on my quest that perhaps a fellow customizer or collector can help me out with.
1. How does one go about taking a completed digital head sculpt and prepping it so that it is the correct size and dimension for attaching to a 1/6th scale body? Does the STL software have those measurements built in, or are there specific sixth scale, standard dimensions that I can acquire. I know that perhaps measuring an actual sixth scale head would be prudent, but I'm curious if these dimensions can be setup using the STL prep software in applications such as Zbrush or Maya.
2. How does one go about digitally prepping the neck attachment of a head sculpt in the software? Again, I am familiar with methods such as using booleans for adding or subtracting shapes from a model, but I'm curious how other artists approach this.
3. What are some of the tools for painting and finishing recommended by experienced artists?
4. Perhaps someone has links to tutorials or PDFs for me to read through regarding the subject?
Any and all help would be greatly appreciated!, and I thank you in advance!
I had several questions that may help me on my quest that perhaps a fellow customizer or collector can help me out with.
1. How does one go about taking a completed digital head sculpt and prepping it so that it is the correct size and dimension for attaching to a 1/6th scale body? Does the STL software have those measurements built in, or are there specific sixth scale, standard dimensions that I can acquire. I know that perhaps measuring an actual sixth scale head would be prudent, but I'm curious if these dimensions can be setup using the STL prep software in applications such as Zbrush or Maya.
2. How does one go about digitally prepping the neck attachment of a head sculpt in the software? Again, I am familiar with methods such as using booleans for adding or subtracting shapes from a model, but I'm curious how other artists approach this.
3. What are some of the tools for painting and finishing recommended by experienced artists?
4. Perhaps someone has links to tutorials or PDFs for me to read through regarding the subject?
Any and all help would be greatly appreciated!, and I thank you in advance!