Snake Plissken
Super Freak
Re: MGS1: Solid Snake Project sculpted by sdabbs *UPDATE HS WIP*
Hot damn, that's pretty frigging close to the TTS model. :clap
Hot damn, that's pretty frigging close to the TTS model. :clap
Yeah I would say the hair needs a little work, but the face doesn't need any adjustments whatsoever.
The face will not change no, it's pretty much done.
The hair is almost done, you can't really make it look like the game without it looking really weird as a whole piece, we tried. It has to look marginally real.
What would you suggest?
I know what you mean Frank. I think his hair has to be bigger, at the very least. Give him more volume.
I like how Ryan and I just barely made it in for the hands list lol. The sculpt looks incredible!
Well, i did actually initially do that, and it looked fine from the front but the side view or any other angle his hair looked too big :lol
Here's a pic of it when it was bigger, the strand length was increased since then as well as the face changed obviously.
I personally say the latest one i posted is the best overall not this one, but of course that is my opinion
Others opinions are welcome, always good to see others peoples pov
View attachment 103403
Yeah, phew!
I think we can use the Medicom MGS3 Snake as reference, sort of. If there's any figure that kinda resembles MGS1 Snake's hairdo, it's that.
I'll see what sean says about it and what he can do, i don't think it want's to be in the same style as the Medicom hair, as that's too cartoon and blocky without any detail or anything for even the game.
But i agree it could do with being a little more in that direction
Enter your email address to join: